Mollyrocket.com - Molly Rocket
There's only one so far... but it's nifty and someday there will be more, too!. An extensive collection of material relevant to game developers, including a great community of folks who participate in the developer forums.. Personal stuff! Well, not that personal, because obviously it's posted on the internet.
Reviewed on May 24st, 2013


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ludumdare.com Ludum Dare » Blog Archive » tweakval ftw.
It should work on linux as well, if you’re using gcc 4.3 or above, but I haven’t tried it yet. I’ve added this to my ld code dump , you just need the .h and .cpp file if you want to try it, or you can probably roll your own. 7 Responses to “tweakval ftw.” The MollyRocket guys are really smart. I... Read article
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braid-game.com Braid » Blog Archive » A lecture I just gave at Game Focus Germany.
17 Responses to “A lecture I just gave at Game Focus Germany.” Sean Says: Nice talk. I love that Molly Rocket manifesto and am always reinspired when I read it. I’ve gone through a similar transition with my attitude towards programming, although I don’t have the deep perspective on the other two... Read article
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gamedrinkcode.com Like watching a trainwreck with a truck full of puppies plunging off a cliff | gamedrinkcode
Main menu Jon Blow’s recent blog post grabs excerpts Jeff Roberts and Casey Muratori (of Molly Rocket and the appropriately named Jeff and Casey Show ) ripping into Microsoft on Visual Studio 2010 and the new Direct2D API. Both of these rants are worth a listen if for nothing else because Jeff an... Read article
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gamesetwatch.com GameSetWatch Sound Current: 'An Indie Game Composer Chat: Penny Arcade Edition'
There's no pressure to do business or prove you're some important person, you can just relax and be a fan like everyone else. PAX reminds me why I wanted to make games in the first place. [Images courtesy of ThatGameCompany, TrinoTeam, LucasArts and Molly Rocket. Photos by Jeriaska.] Tags: Catego... Read article
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simeonpilgrim.com Core Techniques and Algorithms in Game Programming | Simeon Pilgrim
Core Techniques and Algorithms in Game Programming. Leave a Reply Cancel reply. Archives. Recent Comments. Wow, I have just discovered this gem of a web-site Core Techniques and Algorithms in Games Programming. I am only a fraction of my way through, but I’m finding it great.. I found it via the ... Read article
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spyparty.com Happy Valentine’s Day, Belated » SpyParty – A Spy Game About Subtle Behavior
Happy Valentine’s Day, Belated Read article
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twitter.com Twitter / gummadi: http://t.co/mAXiFBVh - Designing ...
Instantly connect to what's most important to you. Follow your friends, experts, favorite celebrities, and breaking news. Read article
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shadegrowngames.com Blog - Shadegrown Games
Planck v.0 is Headed to the 2010 Independent Games Festival! Read article
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intelligentedu.com Best new links for Operating Systems – Tuesday, November 06, 2012 :: Intelligentedu.com Free Computer Training Blogs
Intelligentedu Best New Free Computer IT Training Tutorial Resources Read article
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open-business-innovation-eng.blogspot.com TID *Industry News*: Windows 8′s app restrictions are antithetical to the platform’s storied past of radical openness
Windows 8′s app restrictions are antithetical to the platform’s storied past of radical openness Read article
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stevestreeting.com SteveStreeting.com » Forum spam prevention
Forum spam prevention Read article
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gamasutra.com Gamasutra - News - Interview: Auditory Memoirs of a Sushi Bar Samurai
In this indie-focused interview, Gas Powered Games and RAD Game Tools veteran Casey Muratori discusses Sushi Bar Samurai, an intriguing independent game with an interactive soundtrack. Read article
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cs.northwestern.edu Gewgaw » Is this the future
I, for one, found it incredibly informative. Way to go, Casey ! July 2012 Read article
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c0de517e.blogspot.com C0de517e: Homework
Hope you're surviving the next waves of layoffs and be happy. I had the urge of writing this after the discussions I had about my previous post. It seems to me that there are a lot of preconceptions that are so tough to change even if they are clearly wrong. Our industry moves fast, and some days... Read article
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pixelsocks.com Interview with Casey Muratori of Sushi Bar Samurai | Pixelsocks.com
Pixelsocks: One last question: If you had to pick one design element or design decision that really defines this as a game or makes it fun, what would it be? Casey: In my mind, this game is about the parsing. It’s about looking at that bar, and working through a set of things that you know and fi... Read article
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